Metal Gear Solid is a rather old series that is getting new life in the coming year as the game's series creator, Hideo Kojima, will take the story to next-gen consoles with "Metal Gear Solid V: The Phantom Pain" and its soon-to-be-released prequel "Metal Gear Solid: Ground Zeroes."
According to IGN, in a recent string of text on Twitter (via Siliconera), the video game's creator confessed that the fifth installment in the tactical espionage thriller will be "hundreds of times larger" than the prequel. He went on to explain that Ground Zeroes would server as an introduction to the new story, which was mostly tightly wrapped up in Metal Gear Solid 4. However, fans should bare in mind that "The Phantom Pain" will be the real entrée in the 2014 Metal Gear Solid meal.
"GZ is both a prologue to the MGSV story and, at the same time, a tutorial for a new MGS, which transitions to sneaking simulator," he wrote.
"With that said, GZ has a relatively small field as compared to the main game (which is hundreds of times larger) without time zones changing in real-time. However, each mission offers different time zones with different playstyles."
Kojima has previously explained the reason that Ground Zeroes ha to exists. It is essentially a prologue to "Metal Gear Solid V: The Phantom Pain." The full version of Metal Gear Solid V has been split into two games as a result of the PlayStation 4.
"Metal Gear Solid: Ground Zeroes" was announced recently and will be coming soon. However, Kojima has specifically warned fans that this does not mean they should get their hopes up for "Metal Gear Solid V: The Phantom Pain" any time soon as there is reportedly a lot of hefty work to still be done on the game before its ready for a proper release.