The "Watch Dogs" development team wasn't ready to announced the hacker-inspired gaming title during E3 2012, but their hand was forces by the CEO of Ubisoft Yves Guillemot.

In an interview with Edge (via Polygon), Jonathan Morin, creative director on "Watch Dogs," explained the team was hesitant about revealing the title.

"They forced us to go at E3 2012," Morin told Edge. "Yves [Guillemot, CEO of Ubisoft] was the one who wanted us to go at that E3, even though we felt it was a bit early."

However, Morn admitted Guillemot's insistence to reveal the title during E3 2012 was the correct move for the Ubisoft title. Dominic Guay, senior producer for "Watch Dogs," also revealed Ubisoft began development for the PC before working on the next-gen console titles.

"We kind of suspected, maybe, there might be other platforms eventually," Guay told Edge. "So, because we thought that would happen, we chose the PC as our first target to have when we started developing Watch Dogs, so that we [would] have the flexibility to adapt to a different platform."

"We could have cut corners to save time. We didn't want to and neither did Ubisoft, which was kind of a blessing," Guay added.

"Watch Dogs" will be available for the PlayStation 3, PS4, Wii U, Windows PC, Xbox 360 and Xbox One on May 27.

For those unfamiliar with the "Watch Dogs" story line, check out the official synopsis for the game and its trailer below:

"Hacking is your weapon. Control the city of Chicago. Become Aiden Pearce, a brilliant hacker but also a former thug, whose criminal past lead to a violent family tragedy. While on the hunt for those responsible, you will be able to tap into the city's omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights and the electrical grid to stop a chase, and more. Now the city of Chicago has become your ultimate weapon to exact your own style of revenge."