The power of procedural generation has made it possible for small groups of developers to create game worlds that are, for all intents and purposes, infinite, and few games show it off quite like "Minecraft," which makes it a popular reference point for wrapping one's head around the mind-boggling size of Hello Games' upcoming sandbox space-exploration title, "No Man's Sky."

This correlation between "No Man's Sky" and Mojang's world-builder was the subject of a recent interview with studio founder Sean Murray. In the video below, Murray goes into quick detail on how much "Minecraft" influenced the game's development, as well as how it has helped people grasp the scope of its insanely huge virtual universe.

Over the last month, Game Informer has been covering "No Man's Sky" exclusively and gleaning a treasure trove of information about the gameplay and its procedurally generated settings from Hello Games. I must say, this is the game I am most looking forward to in 2015. I may even buy a PS4 just so I can play it when it is released because I don't want to wait around for the PC version. "No Man's Sky" is a timed PS4 may eventually see the light of day on other platforms as well, though that's still up in the air.