"Batman: Arkham Knight" will not only feature a new batmobile for the Caped Crusader, but also an appearance of an original character created specifically for Rocksteady's latest superhero title.

Sefton Hill, game director at Rocksteady Studios, wrote a post about "Batman: Arkham Knight" published in Sony Playstation's Official blog. "Arkham Knight" is the biggest game Rocksteady has designed in the series, and the studio wanted to make sure the batmobile design matched the grand scale of the title.

Hill described the batmobile driving experience as followed:

When driving the Batmobile through the streets of Gotham, it quickly became apparent to us that there was a paradox between creating a populated* next-gen city full of detail, but at the same time avoiding the player getting stuck or having to weave their way through all of this detail just to navigate around. We've all played open world games where you get stuck on odd bits of road debris, but we were adding an unprecedented level of detail, and that meant more objects to get stuck on or avoid, which wasn't the "Batman experience."

Therefore, we made the decision early in development that to truly feel the power of the Batmobile, this car needed to be unstoppable. It changed the way we designed and built the game from that point forward. Nothing should stop the Batmobile. If you want to stick to an open road then that is your choice, but if you want to take a shortcut through a pillar, wall or statue then that's fine too!

Hill also gave Sony a sneak peak of the "Batman: Arkham Knight" title character. Many assumed the "Arkham Knight" was Bruce Wayne himself, but it isn't the case. The Arkham Knight is a new character Rocksteady created in collaboration with DC. Check out the Arkham Knight's appearance in the teaser video below.