Apple Game Controller Update: Apple Teams with Logitech and Moga to Develop Game Controller

Apple is now giving away the clearest sign that it is indeed serious about working with dedicated third-parties for an iOS game controller. The company had a meeting that lasted for 45 minutes during this year’s WWDC, revealing app agendas, hardware mock-ups, and few guidelines for preliminary best practices.

During the session, which is also available in video for all registered Apple developers using the WWDC app, it was announced that Moga and Logitech were already working on the primary designs for the game controller.

Upon a closer look at the presentation, it was obvious how serious Apple was about making a standard game controller a certainty in iOS7. The project called ‘’ Integrating with Game Controllers,’’ speakers would run through an equally all-inclusive sets of app frameworks and other resources that will aid developers code games for the anticipated controller. Logitech even had prototypes to show off.

There were two sample hardware featured by Apple, both were somewhat outlined in a report early this week. The mock-ups showed a ‘’form-fitting’’ design that clings around iPhone and iPod touch, and may also work as a standalone controller. Each model has a D-pad, four action buttons, dual analog sticks, and shoulder triggers/bumpers.

The same form-fitting version will allow users to interact using the controller, and at the same time, the iOS device’s multi-touch screen, the same lay-out featured in Sony’s PS Vita handheld consoles. This particular set-up unloads controls that were previously located on-screen, thereby clearing valuable real estates on the display screen which is only four inches.

The standalone model, Apple explains that it cannot be attached to the device in any way possible. This means, the controller must have a wireless support solutions like a Bluetooth LED. This is also hinting a multiplayer system like Microsoft’s Xbox 360 and Sony’s PlayStation 3.

As a bonus, the controller will also feature a dedicated pause button, a feature which is built-in with many iOS games.