"Watch Dogs" is one of the most highly anticipated games of the year and Ubisoft has broken down the aspects of the game that were revamped during the delay.

From the location of civilian NPCs to their reactions, Ubisoft took the time to tweak the issues found within the game. Animation Director Colin Graham explained to Ubisoft's official blog technical problems when placing characters within the city.

"You have to think about it like a big data problem," Graham said. "We had to create certain rules about where to put people."

"I can see everywhere in the map he's placed and I can then say, OK these ones are too close. We can also set time of day and probability too," he added.

Along with the location of NPCs, the "Watch Dogs" animation team had to tweak the reactions of their NPCs.

"If you pull out your gun, what level of reaction do they go to then? Some people will react to your gun and others will react to the people that are panicking," Graham told Ubisoft's blog. "They haven't seen you. They don't know what's causing it. But they do know something's up."

Another animation the "Watch Dogs" team had to work on was Aiden Pearce's thumb movements. Graham explained the team had to revisit the animation to make Aiden's movements look smoother.

"We animated Aiden's thumb movements so he's better at hacking," Graham told Ubisoft's blog. "For example, when he hacks a tower, you'll see he clicks on the screen properly with his thumb. We didn't have that quite right before."

Though Graham is proud of all the NPCs created for "Watch Dogs," he admitted he does have his favorite civilian aninmations.

"That's a tough one because there are a lot of good ones," Graham said. "In front of some shops we have those guys with signs, flipping them around. That one, I love. It's just so American. There's some dude who got paid to stand here and flip a sign that says $5 NACHOS or whatever."

"Watch Dogs" will be available for the PS3, PS4, Xbox 360, Xbox One and PC on May 27.