Inspiration in technology often comes in various forms, ranging from awe-inspiring to downright bizarre. This is especially true with video game controllers where you can get anything ranging from Sony's DualShock controllers to Nintendo's horseshoe-shaped controller that might make an appearance for the Nintendo NX.

With all this in mind, what would you say about a PlayStation DualShock controller that comes in the shape of a bra?

It sounds strange, but it's quite real. Two Toronto-based artists, Daniele Hopkins and Kyle Duffield, teamed up to create a PlayStation controller in the shape of a wearable bra. The bra/controller, called the Itagaki Interface, provides a novel look at the interaction between technology and art.

The Itagaki Interface isn't just a simple art project since it actually works, and if the thought of that weirded you out, then this next piece of information is sure to make you feel even weirder: the controller was used to play "Dead or Alive" on the original PlayStation.

If the irony is lost on you, then here is some background: "Dead or Alive" is notorious for featuring highly sexualized female characters (there's a few males here and there) often wearing close to nothing as they beat the tar out of each other. There has been quite a bit of controversy surrounding the series, including, but not limited to, the notion that the game objectifies women.

When you understand that, it seems quite odd that you would be able to play a game with highly sexualized women by playing with a man's or woman's chest. However, that is exactly the point, according to the artists, who said in a statement:

"This piece questions general assumptions about the willingness of the game's target audience to face the contrast between reality and fantasy in relation to assumed preference and comfort level when confronted with real-life physical interaction through either a male or female 'interface.' Itagaki Interface is meant to be an open forum that acknowledges both the controversy and success of DOA's highly sexualized characters by giving gamers the opportunity to directly address the source of the controversy - how gamers interact with sexuality in both digital and physical forms when presented simultaneously."

It should be noted that this project isn't entirely new. The project was for a demonstration at the Game+Art Convergence in 2013 but has recently gained traction again thanks to several posts on Reddit.

Check out the video below to see the Itagaki Interface in action: