The Oculus Rift, the virtual reality gaming headset that gained so much attention at this year's E3 gaming conference has come out to discuss the technology's future and what role next-generation consoles will have in that future.

"Consoles are too limited for what we want to do," Oculus Rift founder Palmer Luckey told TechRadar. "We're trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year - continue making progress internally - and whenever we make big jumps we want to push that to the public."

It appears consoles aren't going to be the direction the virtual reality technology will be taking due to its many restrictions.

"The problem with consoles in general is that once they come out they're locked to a certain spec for a long, long time. Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we're going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D."

Luckey went on to point out there are already some next-generation consoles games that are running in 720p. This means they can barely hit 60 in 2D. "It's hard to imagine them running a VR experience that's on par with PC," he said.

"What we're most excited about - really the core direction of our company - is trying to make something that works on platforms that are moving quickly and that are continuously getting more powerful, and consoles are not those."

While Oculus Rift turns its back on next-generation consoles, IGN notes that Sony is reportedly going in the opposite direction. New patents from the company indicate that it is working on a VR headset to go with the PlayStation 4. While this is still only rumor, it would mean that fans of both consoles and PC gaming can look forward to virtual reality gaming in their future.