Virtual reality fans who use Mac or Linux won't be happy to hear Oculus VR's latest announcement, which is that they will have to wait a while before getting their hands on the Oculus Rift.

Atman Binstock, chief architect at Oculus, wrote in a blog post on Friday that Oculus is putting development on the headset for the two operating systems on hold in order to provide the best VR experience to consumers, according to GameSpot.

"Our development for the OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows," Binstock wrote. "We want to get back to development for OS X and Linux but we don't have a timeline."

The announcement follows four months after Oculus confirmed that it will release the retail version of its headset in early 2016, Engadget reported.

In the meantime, PC users can check out the company's recommended specifications for the Oculus Rift, which are listed below:

  • NVIDIA GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8GB+ RAM
  • Compatible HDMI 1.3 video output (required)
  • 2x USB 3.0 ports (required)
  • Windows 7 SP1 or newer (required)

"Given the challenges around VR graphics performance, the Rift will have a recommended specification to ensure that developers can optimize for a known hardware configuration, which ensures a better player experience of comfortable sustained presence. ... This configuration will be held for the lifetime of the Rift and should drop in price over time," Binstock said in the post.

Oculus will have several other virtual reality headsets to content with when it arrives in stores for gamers, GameSpot reported. These competitors include Valve and HTC's ViveVR, which launches later this year, and Sony's Project Morpheus, which will be available next year.