“Assassin’s Creed” fans may never get to see the Brotherhood fight the Templars during Feudal Era Japan.

Alex Hutchinson, creative director of Ubisoft’s “Assassin’s Creed III” and “Far Cry 4”, explained to Total Xbox why a ninja-inspired future installment isn’t the best direction for the franchise.

"You could always do it, but the point I was trying to make was that in the broad strokes and scale of history, that's a theme that's been well-mined in video games," Hutchinson said. "So, 'Assassin's Creed' is one of those games that can take [lesser-known] time periods or corners of the world and make them cool, fun, new and refreshing.

"Feudal Japan would work as an 'Assassin's' game, for sure, but I feel like it would start to look like 'oh, have I played this?' You know what I mean - 'oh, I've been a ninja before, I've been a samurai before'."

Ubisoft wants to explore eras in history that gamers haven’t previously seen in other titles. The latest installments, “Assassin’s Creed: Unity” and “Assassin’s Creed: Rogue," are set in the French Revolution and Pre-Civil War era respectively.

“Assassin’s Creed: Unity” Art Director Mohamed Gambouz recently spoke about the inspiration behind the visuals for the next-gen exclusive title to Ubisoft’s official DevBlog.

Artists heavily researched the architecture from the era and wanted the districts of Paris to have their own unique identities while staying true to the time period.

“The overall direction for the game, and specifically Paris at the time was about the interplay between light, smoke, color and decay,” Gambouz told the DevBlog. “Those four themes can be seen in varying combinations throughout the different districts of Paris, and those combinations are what help to give each district its own identity.”

“Assassin’s Creed: Unity” for PlayStation 4 and Xbox one, as well as “Assassin’s Creed: Rogue” for the PlayStation 3 and Xbox 360, will be released to consoles on Nov. 11.