In that what seems to be a recurring theme around the video game industry over the past several years, renowned developer Double Fine has laid off 12 of its employees after a deal for an unannounced project fell through, the developer has announced (via Polygon).

"One of our unannounced projects was unexpectedly cancelled by its publisher, forcing us to reduce our staff by 12 people," Double Fine founder Tim Schafer said in a statement. "Our remaining projects: 'Broken Age,' 'Massive Chalice' and 'Grim Fandango Remastered,' were unaffected."

Double Fine did not disclose the nature of the undisclosed project or the publisher who axed it.

Double Fine recently released "Costume Quest 2" for PC, Xbox One and PlayStation 4, and "Massive Chalice" is currently in Steam Early Access. The studio will be bringing a playable version of the remastered adventure classic "Grim Fandango" to Sony's PlayStation Experience event, and is still working on the second part of its Kickstarted, point-and-click adventure game, "Broken Age."

The developer also got into the publishing business earlier this year with "Double Fine Presents," a program that helps indie developers finish, publish, and promote their games. Too bad they couldn't do anything to help themselves (and the 12 people who lost their jobs) here.